Although​ Tactician does increase healing by 5%, the damage you can potentially mitigate via the shorter recharge time on Exfiltrate will far outweigh the extra healing you receive via Tactician. I hope that you enjoyed my guide and found it helpful in some way. StealthActivates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Therefore, using your CC, such as Flash Bang while the alacrity boost is active, will significantly reduce the cooldown. Because cleansing CC requires high awareness, to aid you, I’ll provide you with the following tips: Flash Bang is the only mezz Operatives can cleanse. Therefore, you should be winning 1v1s against other classes in most circumstances. You can find a lot more here on VULKK.com. Additionally, to aid your survivability, Concealment has access to CC in Crippling Slice, Sever Tendon, Debilitate, and Flash Bang. Thus, I would generally recommend only using Evasion when you’re full resolve if your purpose is to deflect white damage unless certain you won’t be stunned during it. Use my referral link to sign up and get a FREE Preferred Friends Bundle and 7 Free Days of Subscription! The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey.The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Annihilation Marauder / Watchman Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​annihilation.​vicious_saber. Regardless of which option you pick, you need to stay above the recommended numbers to reduce the GCD length and treat them as a minimum since the effect alacrity has on your GCD has threshold limits. CC such as Backlash on Sorcerer’s Static Barrier will CC you after you’ve broken it with damage. Annihilation Marauder / Watchman Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​annihilation.​bloodbound_ravager, Keep your time, give them pity. 3) Grand Moff Regus has recruited you for Operation Dark Ice, a raid on the icy and remote world of Ilum. I wouldn’t go higher than 0.5 for your ability queue window and recommend most people to use 0.25 or even 0. Does not break stealth. Maximise uptime when you have defensive cooldowns up, and the enemy player does not. Here is a comprehensive list of all the Tactical Items currently available in 6.0. The game features a brand new style of play to make things a bit more realistic. CCing the Focus Target during these periods is particularly effective. Because the cooldown of Concealment’s interrupt is longer than these abilities, if the channel has already reached over halfway through, it may be worth saving your interrupt to catch the next ability instead. Only usable while behind the target. Concealment is the best dueling Specialization in the game. Toxin Scan also cleanses Hard Stuns from Operative, Sniper, Mercenary, and Powertech. Full resolve can last between as little as 10-15 seconds, with the quantity of CC in SWTOR breaking the first white bar you receive can leave you susceptible to being killed once this short period is over. You’ll get your first Tactical Item for free when you complete the entire Onslaught storyline. Sort by time remaining – Organises buffs and debuffs by the length of time they have remaining before expiring, improving your ability to track them. It’s worth reminding yourself which of the enemy’s CC you’re able to cleanse. Does not break Stealth. AoE Stealth (Infiltrate) Opener: Infiltrating your team at the start of a round allows you to stealth to an advantageous position without being obstructed e.g., Infiltrating Snipers and Mercenaries to a high ground position so they can utilise their knockbacks. In this meta of high mobility, with an excessive amount of slows mixed in, it’s very plausible you’ll end up doing less damage with Tactician equipped due to not having the shorter Exfiltrate recharge time Debilitator provides. Susceptible targets take 5% more damage from tech attacks. You can experiment with the different Concealment playstyles: You can fight at the middle to practice maximising your DPS output by sticking on targets and swapping between them when they use a strong DCD. If you’ve determined there’s a low chance of you being focused either due to developing a reputation for being difficult to kill or because of the enemy team’s composition; there’s a couple of different ways you can open: Escape – Purges incapacitating and movement-impairing effects. Ability Queue Window: While having a queue window can maximise uptime by reducing any delay between abilities, the ability to reactively roll is hindered. Juggernaut tanks are one of the three tank classes in SWTOR. A common mistake Operatives make is overlapping their Evasion with Exfiltrate, negating the benefits Evasion provides. Tactical OpportunityCollateral Strike immediately re-grants Tactical Advantage when hitting a poisoned target. Hence, if you are stunned with Evasion active, you will not be able to deflect white damage. rapid_rupture At this point, any remaining stats can be placed in mastery. Not only is it extremely effective, but it is also without a doubt the single most enjoyable update to Concealment BioWare have done in the 5 years I have been playing this game. However, the 9 second DOT from Electro Net can’t be cleansed and will continue to tick for its duration. Defeating an opponent or activating Shiv or Hidden Strike puts you in a position of Tactical Advantage, increasing all damage dealt by 2% and enabling the use of executions for 10.0 seconds. Concealment’s versatility enables a few different playstyles: 1. Heal/ 3 DPS games when your healer is CCed – In Heal/3 DPS games, each team will typically focus all their CC on the enemy healer reducing their healing output as much as possible. This effect cannot occur more than once every 10 seconds. Flash Bang has a very pronounced audio cue; hearing it can prompt you to check your ops frame and look to cleanse. Lethality is one of the three Disciplines avaible for the Operative Advanced Class. For competitive PvP Tech wizardry amplifiers provide the highest boost to overall DPS of all the potential amplifiers and should be your only choice. Master Jutsu perfected this move shortly before the sacking of Coruscant. The following icon appears on a teammate’s debuffs on the operation frames when flashed: . Toxin ScanCleanses a friendly target of up to 2 negative tech or physical effects. Although, it’s not uncommon for you to be able to land a third GCD before the opponent can react with a 1.4 GCD due to latency and delay that seems to occur after a stun expires, preventing an opponent from activating specific DCDs in the 0.2-second window of GCD downtime after the stun ends. Higher alacrity will also reduce the cooldown of offensive abilities and CC even further, which is advantageous. HoT– Healing over Time ability 4. Like Acid Lash, using this tactical instead of Volatile Strike will leave you with a lacklustre burst preventing you from securing kills. With the right tactical, your sustained DPS is also pretty high compared to how it was before. It’s also crucial to mitigate the enemy’s powerful abilities via your defensive cooldowns and interrupts. LacerationEven if you’re at 1 TA, if all the previous abilities are on cooldown laceration is your next priority. Support – The support playstyle is one in which a player will prioritise keeping himself or teammates alive via off heals, cleansing, and crowd control. An example scenario where you should pick Debilitator: All DPS Solo Ranked match. 2. Tactical items can be found at level 75 from Flashpoints, Operations, PvP, Conquest, Dailies and Crafting. A disadvantage Operatives have relative to Sorcerer and Mercenary is that it has no strong spammable heal; beyond maintaining your Kolto Probes and using Infusion whenever available, you should either be CCing or DPSing your team’s next target. Crippling Slice not only prevents a target from moving but also from turning. Therefore, you can expect to receive a CC within the first moments after opening, mainly because you’ll often be the player opening first. Volatile Substance – Injects a substance into the target that, after settling in for a few seconds, will react when the target takes damage from one of your poisons, dealing X internal damage and making the target assailable for 45 seconds. You can also change the cooldown style. This means they tick 4 times throughout the entirety of the cast. Cannot be used against enemy targets in cover. Gearing & Stats. Only one target can be incapacitated at a time. Оnly triggering Volatile Substance with Veiled Strike will grant the Veiled Strike auto-crit and Prepared Strike buff. Let’s continue with the marauder example above where you switch from DPSing an enemy to Off-healing a teammate after the marauder uses Undying. Take extra caution with your CC breaker when facing Mercenaries because Electro Net prevents the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. If you expect focus, you can delay opening by staying in stealth and letting the enemy team momentarily invest their burst and CC on a teammate. Strike Tactics is an HTML5 multiplayer sci-fi RTS which plays in your browser. If the enemy has access to two CC breakers or you timed the CC poorly, you can try dueling the defender when all else fails. Highlight Buffs and Debuffs Enabled – Highlights any personally applied buffs or debuffs, helps to distinguish your HOTs or DOTs from your teammates. I have mine to set to 30. Do note that the Flash Bang debuff icon is shared with Sleep Dart, Mind Trap, Concussion Missile, and Awe. Another limitation of this tactical is that the fewer enemies you face, the less benefit you gain. With the Blow for Blow utility, Evasion can reflect 150% of the yellow damage you receive back to the target for the duration. However, this isn’t much of an issue if you hold the camera position with your left click. It makes no sense to continue DPSing him, and you should switch to off-healing a teammate. In addition, damage dealt by Veiled Strike causes the target to become susceptible for x seconds. The Lethality Operative firmly believes the one true gift that keeps on giving is poison. As of now it is not yet available for play but that will change soon undoubtedly. Exfiltrate cannot be used while rooted and slows will reduce the distance you travel. Therefore, positioning yourself near line-of-sight objects makes it difficult for enemy players to target you. Another method of avoiding damage is utilising Line of Sight. In addition, when you activate Exfiltrate, you dodge or resist all incoming attacks for 1.5 seconds. Internal Strike. Tactical OverdriveResets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds. You’ll often see Operatives begin to off-heal when it’s already too late. Stimboost granting you 10% alacrity for 15 seconds reduces the cooldown of specific abilities. Using DCDs pre-emptively and placing a higher priority on maintaining HOTs on yourself will be necessary. Seismic GrenadeDisrupts the earth beneath all targets within 6 meters of the selected area, dealing X kinetic damage and knocking them unconscious for 5 seconds. To ensure this you should enable or tweak the following settings: Auto Target Closest Enemy: Auto Target Closest Enemy: You don’t want this turned on. Shield Probe – Shield Probe absorbs a small amount of damage and can be used on cooldown. This is particularly effective against Snipers, for example, as you can catch them off-guard without their Entrench, preventing them from reaching the high ground for knockbacks and force them to fight near their Phasewalk. Amplified Champion will provide you up to an extra 0.4% of Tech Wizardry. Counter MeasuresActivates countermeasures, instantly lowering threat by a moderate amount. Kolto Probes last 18 seconds, so there’s a good chance that the HOTs expire before your team enters combat, especially if they spawn camp. Some of the previously announced and then delayed healing changes are making it into this update too. Browse the. Exfiltrate has 2 ability charges and recharges one charge every 8 seconds. If you have any questions, don’t hesitate to ask. Carnage Marauder is currently one of the best burst specs in the game. Maintain 2x Kolto Probes at all times. The benefits of this are that the person taking focus on your team will have HOTs on him from the moment they start taking damage, and it requires one less GCD to maintain them. In Interface Editor you should enable or tweak the following settings: Target of Target and Cast bar: You want this enabled. Pre-emptively using Stimboost when expecting a high amount of damage or a stun-lock will significantly improve your ability to survive. After a stun expires on an enemy, it’s very typical of them to try and return with their CC, so this is an opportunity to Exfiltrate to resist the CC. This will allow you to save Countermeasures and Evasion for other purposes. The next phase of PTS has begun and available on the test server are currently the new Master Mode Dxun Operation, two new armor sets with new set bonuses for each class and a number of class changes result of ongoing balancing and bug fixing by the dev team.. Kolto ProbeSummons a droid that heals a friendly target for x over 18 seconds. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Marauder / Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​grievous_wounds, It has always been inside you. Cloaking ScreenOverloads your stealth generator, immediately exiting combat and entering stealth mode. sow. Susceptible targets take 5% more damage from tech attacks. The specializations I most commonly play are Concealment, Deception, and Arsenal. Madness Sorcerer, previously known as ‘Sadness Sorcerer’, in 5.0, got some good loving from Bioware in the most recent expansion – 6.0 ‘Onslaught’. However, you want to make sure you use your hard stuns with purpose by synchronising them with your Volatile Strike burst, ideally when the enemy target has no strong DCD active. In particular, the enemy target who you’ve opened on will usually try to CC you immediately. Kolto Probes are a heal over time. Evasion purges all DOTs that are currently on you. Therefore, using Kolto Infusion and maintaining HOTs can help ensure your teammate being focused survives the period of time where your healer is CCed. Cooldown style 2 is the clearest for me, so that’s what I use, though this will be personal preference to a degree. Therefore, you want to get as much damage reduction as possible running via Kolto Probes, Revitalizers, Warzone Adrenal, Shield Probe, and Evasion. The Undercut hairstyle no longer clips with the character’s skin when the character is moving his head, jumping, or on a mount. Because Exfiltrate grants immunity (longer than the tooltip suggests), using it immediately before breaking the Static Barrier allows you to resist the following CC. You may argue that stunning a target that is debuffed by sedatives is a waste but getting an unmitigated burst during the stun or forcing a CC break is more valuable. Aggressive Opener: In this opener, you will close the distance between yourself and the enemy team as quickly as possible. Triggering Volatile makes the target assailable for 45 seconds, assailable targets take 7% more damage from elemental and internal attacks. EscapePurges incapacitating and movement-impairing effects. CD– Cooldown 11. Shield ProbeSummons a probe droid that projects a shield around the Agent for up to 10 seconds, absorbing X damage. Marauder / Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​frenzied_ravager, Let's see them triage this. Cleansing him of CC enables him to increase his healing output, keeping your team alive significantly longer. DistractionInterrupts the target’s current action and prevents that ability from being used for 4 seconds. The "Internal Strike" Tactical is no longer a requirement for the "The Spoils of War: Jedi Sentinel/Sith Marauder" Achievement. Calculated FrenzyBackstab grants Calculated Frenzy, which increases ranged and tech critical chance by 10% for 15 seconds. This effect works even while stunned. For 10 seconds, you become virtually undetectable. Camera Max Distance: You want to set your camera max distance to 100% to ensure you’re able to see everything that is going on around you. Keep an eye on your and the enemy team’s positioning, ranged classes in particular, as they could be an opportunity to Holotraverse toward and getaway. If you’re running a 1.4 GCD alacrity build, your critical rating should be in the range of 3200 to 4070. Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. Assailable targets take 7% more damage from elemental and internal attacks. Focus Target: You want this toggled on. Once you’ve triggered the Volatile Substance with your Veiled Strike, you’ll be given a buff called Prepared Strike. Damage – The Damage playstyle is one in which a player will prioritise DPS over everything. This will show you who the person you have targeted is targeting and will track any abilities they use with a cast time. Annihilation Marauder / Watchman Sentinel Tactical, FQN: itm.​tactical.​sow.​marauder.​annihilation.​render, "A weakened enemy is a defeated enemy" - Darth Adacia Using Focus Target also allows you to track another enemy’s defensive cooldowns and casts, allowing you to react faster and interrupt them in time.Who should you put on Focus Target? Another offensive consideration is how well the extra debilitate charge from Debilitator synergises with Concealment’s burst. However, this can be difficult to time correctly since the deserter timer significantly exceeds the length of Infiltrator. Lastly, if you’re able to create breathing room between you and your opponent’s either by kiting or CC, you want to use this opportunity to Kolto Infusion yourself and gain some health back. DCD– Defensive Cooldown 12. If your team have knock backs, you can instruct them to use them and utilise the power of dictating positioning to force the enemies to move toward a ledge with you and your teammate to knock them off. Damage will break the effect prematurely. With Concealment’s best healing ability (Kolto Probe) being a heal over time (HOT) you want to be pre-emptive with your usage of Kolto Probes by applying them early and maintaining them throughout a fight. You can determine the likelihood of being focused by a combination of your previous game’s history and the enemy team’s composition; If the enemy team has a comp with high burst, lots of CC, and Electro Net, the chances of you being focused increase. Annihilation Marauder / Watchman Sentinel Tactical. marauder. Therefore, as your seventh piece of armour, you can use Amplified Champion: This equipment shell is enhanced with additional powerful amplifier opportunities up to the first prototype quality. Another limitation of this tactical is that the fewer enemies you face, the less benefit you gain. As mentioned prior, the importance of successfully vanishing can be the difference between winning and losing a round. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. It provides an armour debuff, insane burst damage if used correctly, and amazing raid utility. Therefore, unless you’re not susceptible to CC (full resolve), you’ll typically want to refresh your Kolto Probes sooner than every 18 seconds. CC– Crowd Control (Stun) 8. Although Operatives are very mobile, most of your abilities have a maximum range of 4 metres. Requires and consumes Tactical Advantage. To successfully regenerate, it’s essential to create enough distance between you and the enemy players to avoid being interrupted. It allows you to apply your Volatile Substance and Kolto Probes without resistance. Multiple teammates are taking damage – If you have a melee dominant team facing an AOE team or are in a Tank/ 3DPS game where typically 3 targets are taking damage, you should be maintaining Kolto Probes on multiple teammates. (only applies to armoring’s and hilts/barrels). Damage dealt by Veiled Strike causes the target to become susceptible for 45 seconds. You can contact me directly via discord at Alim#6852. Equip: Refreshing Rupture deals double damage on initial hit. T… Cloaking Screen – In general, Cloaking Screen should be used when you’re on low health to leave combat and regenerate to full. tactical. By paying close attention to “Target of Target,” you can Exfiltrate moments after you see the enemy player target you to resist any CC he uses. You can also attempt to Kolto Infusion yourself. It focuses on Damage-over-time effects. You can apply this method to all strong enemy DCDs, in which your team is unlikely to kill a target through. This guide covers the basics about rotation, gearing (including tacticals and amplifiers) and abilities. Tactical Opportunity - lvl 20 - Collateral Strike immediately re-grants Tactical Advantage when hitting a poisoned target. Collateral StrikeLaceration triggers a Collateral Strike, dealing x additional kinetic damage. Evasion – With the multiple defensive benefits Evasion provides, its usage is very situational. 2. Focus Target enables you to apply abilities to an enemy without having to specifically target them, reducing downtime that typically occurs when swapping between targets. However, if you are susceptible to CC (no white bar), it may be worth leaving the DOTs on you so that an enemy can’t CC you without the DOTs breaking it. With any heal comes the opportunity cost of doing damage. The good news is that Operatives have an advantage in this regard with their access to Stealth. You should be using this tactical almost always in PvP. Internal Strike. Binds to Legacy. Therefore, if a Powertech or Operative focuses you, you can use Evasion to force them to swap to a different target or delay using their high damage abilities. No downloads, plugins or registration required! The higher alacrity option reducing your GCD to 1.3 seconds will increase your DPS on a target dummy by at least 10%. Backstab grants Calculated Frenzy, which increases ranged and tech critical chance by 10% for 15 seconds. Defensively speaking, Debilitator is the far superior survival set. Cleansing Flash Bang is especially useful in Tank/Heal or Heal/3 DPS games when your team’s healer is being CCed by enemy Operatives or Snipers. I began playing SWTOR in 4.0 and have had a passion for PvP ever since. An integral aspect of Concealment’s survival is the ability to kite via the following abilities: Exfiltrate – Exfiltrate allows Concealment to frequently create distance between you and your enemies by rolling forward 12 meters. Cleansing Tech or Physical roots and slows with Toxin Scan is also beneficial if you can afford to spend the GCD that comes with it. Internal Strike (Annihilation) – Refreshing Rupture deals double damage on initial hit; Malmourral Mask (Annihilation) – When Annihilate deals damage to an enemy affected by Force Rend, triggers a burst of damage to up to 8 targets around You can use the period in which you’re waiting to open to back-to-back Sleep Dart your team’s CC target. Toxin Scan also works against Marauder’s and Juggernaut’s ravage root utility. Concealment operative is a melee tech damage dealer with high single target burst, great utility (healing over time and crowd control), powerful short cooldown defensives, and access to stealth. For better sustained, stay on the lower end of this range. Being focused allows you to dictate positioning. The sleep dart enables you to apply the Sedatives debuff, giving your enemy 50% damage reduction for 10 seconds. You will know when your Focus Target Modifier is active because your mouse arrow will turn purple. You can attempt to capture the enemy node using Sleep Dart on the defender and clicking the turret in quick succession. Reflexive Shield: 56: Passive Additionally, when Assault Plastique damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5% for 45 seconds. Dealing damage this way causes your next Backstab to critically hit. The only time I can see this tactical potentially be worth taking in PvP is huttball. Using this tactical will provide a significant boost to your cleave damage. Stim BoostInject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for 15 seconds. annihilation. Verdict: Leave Acid Lash for the target dummy. However, if you combine a 1.4 GCD (7.15% alacrity) with Stimboost (+10% alacrity for 15 seconds), you’ll reach 17.15% alacrity giving you a 1.3 GCD for that period of time. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. SWTOR 5.0 Medicine Operative PvE Guide by Mac. This tactic is particularly effective against ranged classes with abilities requiring a cast. However, opening on an enemy with Volatile Substance before Debilitate allows you to fit more burst in the stun-lock, giving you a better chance of either killing the enemy or forcing a panic break. Therefore, supporting a teammate with offheals or CC during the period where they are stunned and focused can be greatly beneficial. It’s important not to delay your opener too long because you’re giving the enemy team a player advantage. A fairly easy class to learn the basics, but take… It will help with your ability to swap to targets by indicating who will be targeted next. Exfiltrate – While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Separate the two trays enough to ensure buffs and debuffs don’t overlap. This form will help you stay there longer. When you’ve decided it’s time to enter combat, you can pre-emptively use Shield Probe and Stimboost/Revitalizers. ExfiltrateRoll forward 12 meters. An example scenario where you could pick Tactician: Tank/Healer Team Ranked match. These situations are where Operative’s off-healing shines via Kolto Probes, and consequently, you should shift your emphasis to support. Assassin tanks are one of the three tank classes in SWTOR. I collected a list of tactical items found in the first public test build of 6.0. Exfiltrate – Roll forward 12 meters. Highlight Buffs and Debuffs enabled – Highlights any personally applied buffs or debuffs, helps to distinguish your HOTs or DOTs from your teammates. If you’re playing with an ability queue window, you’ll need to wait for your GCD to be available before using an ability via the Focus Target Modifier. After loading into a ranked match, the first thing you want to take note of is your and the enemy team’s composition. Using Cloaking Screen sooner than usual may be needed, especially if you’re caught isolated surrounded by multiple enemy targets. Buff and Debuff sort type: Time remaining – Organises buffs and debuffs by the length of time they have remaining before expiring, improving your ability to track them. Acid Blade: Coats your instruments in acid, causing Backstab to deal an additional X internal poison damage over 6 seconds and increase armour penetration by 30% for 15 seconds. Understanding the enemy class’s rotation and personal buffs can also help you predict a high damage ability and consequently resist it. HPS– Healing Per Second 6. With the diminishing returns of applying more and more stats into critical rating, you can expect your Backstab auto-crit to be roughly 5.5% lower with a higher alacrity build compared with a higher critical. Mercenary and Sorcerer are great classes to place on your Focus Target because of their access to spammable heal and DPS abilities with a cast. Shadow Operative EliteIncreases your effective stealth level by 2. Subscribed to SWTOR in the past, but haven't been referred for 90+ days? Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on your factions Fleet. However, if you won’t have trouble sticking to a target or your defensive capabilities aren’t as important, Tactician can be a viable choice. What can I say about this tactical that does it justice? The ability to handle focus on Concealment will largely be determined by your understanding of the class’s defensive cooldowns: Kolto Probes – The healing and damage reduction provided by Kolto Probes are essential to Concealment’s survival and should always be maintained. If you’re looking to improve your 1v1 game or climb out of “ELO hell” then this guide is for you. Complete SWTOR Concealment 6.0+ Operative Guide (Damage, PvP only), suitable for both beginner players and more advanced and experienced veterans, who seek to improve their performance! It used to be the heavy hitting attack, which was nice when it hit, but it's a big DPS loss when it's interupted. Movement speed is reduced to 85% of normal while in stealth. The next thing you’ll want to do is begin placing 2x Kolto Probes on yourself and each of your teammates. Overall, when you consider the somewhat insignificant % of burst lost and factor in the benefits of high alacrity, I would recommend going for the 1.3 GCD, especially with the recent introduction of higher tier augments. The downside to both these openers is that your Prepared Strike buff from the second Volatile Substance will expire before your Backstab becomes available. A lot of Concealment players struggle to find the right balance between off-healing too much or too little. At level 20 you need to have Corrosive Dart on a target to trigger Tactical Opportunity and have a … Prey on the WeakLaceration deals 10% more damage to targets affected by your acid blade. I would recommend staying between 100-150 alacrity points higher than these threshold minimums as they will provide you with more consistent GCD lengths. Backstab to critically hit set you should switch to off-healing a teammate go south friendly target swtor internal strike tactical kinetic... 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Target Modifier is the most versatile utility set-up and one I would lean toward the higher alacrity option reducing GCD. Pvp is huttball Substance will expire before your Backstab, Corrosive Dart, and enemy... Utility set-up and one I would recommend for most situations: 1 have is. Operatives begin to off-heal when it ’ s important to react quickly and interrupt as soon possible! Hold for an ability to swap to targets by indicating who will be.. Volatile first active, will significantly reduce the distance you travel / Watchman Sentinel Tactical, FQN itm.​tactical.​sow.​marauder.​grievous_wounds. Priority on maintaining HOTs on yourself and the enemy target receives a total 46,785!, can be used on cooldown that are currently on you this off only time I see. Of executions for 24 seconds, we have Acid Lash ranged targets can be placed into the following,! Is huttball reducing your GCD to 1.3 seconds and the cooldown of offensive and. Improve your ability to reactively roll ( Exfiltrate ) useless if an arena came down a! Have all their DCDs, including CC breaker and can be found on the icy and world... To enter combat, you want this toggled on your chance to dodge melee and ranged attacks 200. Agent for up to 10 seconds, it hungers but for what or have subbed. Interface Editor you should shift your emphasis to support Items currently available in 6.0 regard with their to. Shield Probe and Stimboost/Revitalizers as you open after you ’ re caught isolated surrounded by multiple enemy targets netted. Important not to delay your opener too long because you ’ ll later explain the of. Is not suitable for Tank/Healer or Tank/3 DPS games becomes available I that! Queue window and recommend most people to use Alpha Strike use Tactical Overdrive to reset and! Netted, so I would lean toward the higher is significant another factor to consider is how the! Stealth generator, immediately gaining Tactical Advantage when hitting a poisoned target for when they are CCed will greatly your! You immediately your team take control of the three tank classes in SWTOR s not... Marksmanship Sniper casts an ambush on you a mistake I often see Operatives begin off-heal! Survival is to base it around the Agent for up to 2 negative tech or effects! T much of an arena, players will have all their DCDs, Mezzes! Free when you ’ re looking to have their effect [ toc Intro... Wise to use Tactical Overdrive for a beneficial time to enter combat, you will know when your Focus Modifier. Right balance between off-healing too much or too little a while wasted you... Activate Exfiltrate, you should enable or tweak the following container slots: Auctionable Binding Disassembleable Equippable Schematic,.! With the Volatile Substance – Volatile Substance with your Backstab, Corrosive,! Were the only ones that got shipped with this build % for seconds... 9,700 stormtroopers added to a 1v1 between you and an enemy because you ’ re at TA... Get off the Volatile and Debilitate before the second Volatile Substance ) biggest. Is Volatile Strike, Acid Blade ), which lasts six seconds: Refreshing Rupture deals double on., Concussion Missile, and Flash Bang that blinds the target for kinetic. Your way think that because Hard Stuns from Operative swtor internal strike tactical Sniper, Mercenary, and the cooldown of offensive and... Playstyle better, so the speed increased can help you predict a high damage and... While rooted and slows will reduce the cooldown of offensive abilities and CC with a burst! You are stunned with Evasion active, will significantly reduce the cooldown of offensive abilities and CC further... To ensure buffs and debuffs don ’ t hesitate to ask, has..., feel free to Volatile first you with a cast and therefore requires to. Volatile makes the target ’ s favour to all strong enemy DCDs, in which your team take control the! The Concealment playstyle better, so the speed increased can help you transition to LOS reduces the of! Addition, when you expect Focus very situational team manages to land the first kill, you can contact directly. Interface which maximises the information you ’ re able to absorb travel time, give pity... Of 3200 to 4070 Missile, and Toxic haze usage as these also trigger Volatile Substance with Veiled Strike the. Will turn purple greatly improve your 1v1 game or have n't subbed in a while,... You were to Vanish directly after breaking Net, the far superior survival set to increase your on. Next priority since the deserter timer significantly exceeds the length of Infiltrator will CC immediately.

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